Rules

Global

Survival

General:


1. No griefing. Do not destroy terrain, grief unclaimed builds, or abuse land claim trust to grief a build. If it isn’t your build or claim, leave it alone.

2. No stealing. This includes anything owned by another player. If it isn’t labeled “free items” or “take what you need” or something similar, and isn’t yours, then leave it alone. We can audit inventories to know who the rightful owner is.

3. Don’t attack or kill other players unless both parties have agreed to PVP.

4. Don’t kill named or trapped hostile mobs, animals inside enclosures, or pets owned by another player.

5. Clean up behind yourself. Don't leave creeper holes, scaffolding, or temporary structures everywhere. Don’t leave floating trees or only remove a few logs from them. Farm the entire tree and replant it, unless you’re clearing space for a build.

6. Don’t mess with another player’s redstone machines or farms. If you’ve been given access to a machine or farm, use it as intended and replant seeds or replace raw materials that you use.

7. No more than 70 passive mobs or villagers per base or player-owned area. Too many mobs in one area causes lag.

8. Build hostile mob killing chambers with a 2x2 hole so that entity cramming can thin out excessive amounts of hostile mobs to reduce lag.


Building:


9. Building within the existing districts requires permission unless at least 100 blocks away from the outermost build.

10. Don’t build near other player-bases without permission. Give people some room or ask to be neighbors. Just because a land claim hasn’t been created doesn’t mean that it’s okay.

11. Don't spam the server with ugly builds. Clean up your messes! Cobblestone monstrosities and chest monsters are annoying.


Shops:


Players are encouraged to build a shop of specific item types in the Shopping District once earning the rank “Builder” by proving their building ability. Ask a mod to review a build. Applying to be approved for a shop can involve drawing something, showing a build on the creative server, or showing your building skills at your own base. Shops should be built in a modern-fantasy style.


12. Elytra shops are not allowed.

13. Keep your shop stocked. If you do not keep your stop shocked for 30 days, the building will be leased at auction. For another 30 days, the new shop owner will only be able to edit chests. After that, the entire building ownership will go to the new player.

14. Build a shop for a specific item or related item types. General stores are not allowed, as we already have a vendor-based supermarket and a mini-mart with diamond trades.

15. Try to match the height requirement of the other shops in the Shopping District.

 

Land Claims:


16. Only claim land where you intend to build. If you don’t build there after 30 days, it will be removed.

17. Don’t spam claims everywhere. If we believe you are abusing this feature, we will revoke all claim blocks.

18. Don’t claim land right next to another player without permission. Ask them if it’s okay as they may want to build there.


Redstone:


19. Do not ever build a lag machine. If you have an idea for an EoL or heavy tps draining farm, ask an admin and pitch the idea. Test it in your own world or server with carpet mod to determine how it will affect the server performance and report back to admins.

20. For any farm, storage system, or other redstone contraption or farm please consider how much server lag and CPU usage you are causing by running it. If your system contains an exorbitant amount of hoppers and chests, please cut down on them by using water streams or limiting the flow of items where applicable. If your machine is bleeding edge or absurdly large, please consult the mod or admin team.

21. Chunk loaders require permission to be used. We need to know a) what farms/machines will be running in the loaded chunks and b) why this requires a chunk loader. The chunk loader also must have either an off switch or an automatic shut-off mechanism when storage is full.

22. Spread out your farms and sorters! Building one farm attached to one sorter is fine, provided the sorter is not massive. Ticking many, constantly running farms attached to many sorting systems with no off switches? Don't do it. Spread farms out outside the server's simulation distance (8 chunks.)

23. General item sorters that sort thousands of items in one main storage hall is not allowed. It's simply too laggy.


These rules are subject to change at any times without notice. Please periodically check in to see if anything has changed.

Creative

Lifesteal

SkyFactions